#1
A very interesting day-in-the-life recap!Not tanikg into account the time taken to Tweet, I believe these were the work intervals described: 9:43-10:10 (Design standup)10:10-10:30 (IM to boss and Scrum standup)10:47-11:50 (pathnodes and rebuilding paths, playthrough with Preston and new art, new doors, bugs fixed)1:24 1:48 (learning about action stations and pawns)2:55 4:54 (tweaking the last battle, and pawn animation tools, Skeletal Meshes, Visual FX and Level Events)5:06-5:20 (recook the level to fix missed ambient pawn)For a total of 265 minutes or approx. 4.42 hours for the day. Not bad, but could use improvement. Hopefully this is just pacing for crunch time.